Players gather cards that represent the STEAM fields, and use them to build their escape vehicle and complete different tasks.

(Fall 2013)

In Abaddon, players act as three nations racing against the clock to construct and launch their nation safely into space before the super-massive asteroid Abaddon collides with the Earth. 

The Space Station and Satellite pieces stick magnetically to the globe.

An egg timer hidden in the base spins the globe and sets the time limit for the game

An egg timer hidden in the base spins the globe and sets the time limit for the game

The resources are spread across the globe. Players will find that working together and sharing resources may be the most efficient way to escape as a team.


Process & Play Testing

Left: In an early version of the game, a players score would  be indicated by “building” a rocket. This was done by pulling out a tab from the globe that revealed more and more of their rocket. This was a fun visual representation, but it felt like one too many things a player would have to do on a given turn.

Right: And in a later version of the game, I played with the idea of having spaces that represented the ocean. When these spaces were impacted my meteorites they would have different reactions. This was meant to illustrate things like tsunamis.

First test play